This variant of the Sherman featured much heavier armor. The M4A3E2 was initially intended as an infantry support tank. However, some were re-equipped with the M1A1 gun and served as tank hunters.
Sloped and thicker armor gives this tank a chance to bounce more shells compared to other M4's, but the Jumbo is slower and less maneuverable. Due to its thicker armor and lack of maneuverability, the Jumbo tends to be more successful when played like a heavy than as a medium tank.
The main advantage of the Jumbo is its strong front armor, especially in its turret. Unless enemies manage to hit weak spots, it is virtually immune to U.S. 76 mm guns. As a result, the M4A3E2 is a very dangerous opponent for most any tank in its tier or lower. Against higher tier opponents, it can still take some hits, but unfortunately its gun has a hard time penetrating. It then has to try to flank, and its slow speed is not conducive to flanking anything unless you catch it by surprise. As a result, you should shift into a supporting role when facing higher tiers.
With generally better armor and roughly the same speed and maneuverability as the M6, this tank plays better as a heavy than as a medium. The only advantage the M6 has is its 90 mm gun. So, focus on targets you can penetrate and use your superior rate of fire to whittle them down.
U.S. crews found that on soft ground such as mud or snow, the narrow tracks gave poor ground pressure compared to wide-tracked second-generation German tanks such as the Panther. Soviet experiences were similar and tracks were modified to give better grip in the snow. The U.S. Army issued extended end connectors or "duckbills" to add width to the standard tracks as a stopgap solution. Duckbills were original factory equipment for the heavy M4A3E2 Jumbo to compensate for the extra weight of armor.click to read more...Historical GalleryshowSources and External LinksshowAmerican Tanks showMedium Tanks showCategories: